Apr 08, 2007 Just wanted to get a feel for people's RAM allocation to parallels. I currently have mine set to 700MB and it still that tad bit slow.
Parallels For Mac Ram Allocation Minecraft
As per my question up at http://apple.stackexchange.com/questions/65640/why-ever-does-parallels-8-recommend-max-4-gb-ram-for-a-vm, I'm a VMware Fusion user and am trying out Parallels since VMware has some quirks that are annoying on Mountain Lion on a retina MacBook Pro (16 GB RAM).
I'm wondering about the baffling Parallels recommendation (when configuring a VM) that there is a maximum cap of 4 GB of RAM for a VM with Parallels (indeed, it recommends 1.5 GB for Windows 8). (See forum thread at http://forum.parallels.com/showthread.php?t=114040). Granting anything more would, in fact, slow down both the host and client, but I have no problem assigning 8 GB of RAM to a VM in Fusion; before really committing to Parallels, I'd like to know the rationale behind such a recommendation (and no, the Parallels forums don't shine satisfactory light on the subject, at least from what I've been able to dig up).
If you're running in an x64 environment for both host and client then there shouldn't be any acceptable reason for needing to cap the RAM. Apparently, Parallels support states 'because Windows is working in a virtual environment, that it only needs max 1-3 GB.' My development machine and environment is not a toy, so such an answer seems borderline patronizing and makes me think they're simply covering up for a significant Parallels limitation.
I'm wondering about the baffling Parallels recommendation (when configuring a VM) that there is a maximum cap of 4 GB of RAM for a VM with Parallels (indeed, it recommends 1.5 GB for Windows 8). (See forum thread at http://forum.parallels.com/showthread.php?t=114040). Granting anything more would, in fact, slow down both the host and client, but I have no problem assigning 8 GB of RAM to a VM in Fusion; before really committing to Parallels, I'd like to know the rationale behind such a recommendation (and no, the Parallels forums don't shine satisfactory light on the subject, at least from what I've been able to dig up).
If you're running in an x64 environment for both host and client then there shouldn't be any acceptable reason for needing to cap the RAM. Apparently, Parallels support states 'because Windows is working in a virtual environment, that it only needs max 1-3 GB.' My development machine and environment is not a toy, so such an answer seems borderline patronizing and makes me think they're simply covering up for a significant Parallels limitation.
Parallels
This downloadable version of Parallels Desktop 14 Standard Edition for Mac supports systems running Mac OS X El Capitan 10.11.6 or later and comes with a 1-year license. This fast, user-friendly, and powerful application is designed for running Windows on a Mac without needing to reboot. Get up and running in minutes and bring your files, applications, browser bookmarks, and more from your Windows system to your Mac. Switch between Mac and Windows applications, launch Windows applications from your Mac's dock, and use Mac gestures in your Windows applications. You can also use the Touch Bar with Windows, as well as copy and paste or drag and drop between Windows and Mac. Powerful performance lets you run common Windows applications, like Internet Explorer, Microsoft Office, and Visio, or easily run more demanding applications, such as Microsoft Visual Studio or Adobe Photoshop. Keep the look and feel of macOS, or use the familiar Windows desktop, and leverage Google Drive, Dropbox, OneDrive, or other cloud services.